Answer by murkantilism
I can't help you correct the animation code if you remove it... Generally speaking, once the player is within whatever distance you want, simply use animation.Play(). Read the [animation...
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So you want the button to become larger when the mouse scrolls over it? Or it's becoming larger and you don't what it to? Assuming you *want* it to become bigger, use...
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Please format your code correctly, this is nearly unreadable. Also, be more specific in your question, such as which line is giving you errors. My guess is this doesn't work probably because of a...
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Is there a real question here? Are you just asking for high level advice? UnityAnswers is **not** a place to come and say "Please do all the work for me & write me a script that does X Y Z." My...
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Is there a real question here? Are you just asking for high level advice? UnityAnswers is **not** a place to come and say "Please do all the work for me & write me a script that does X Y Z." My...
View ArticleAnswer by murkantilism
This is because Unity's code editor (MonoDevelop) uses the .NET framework, which requires Windows to be installed on your USB (impossible). A workaround would be to use Notepad, Notepadd++, or another...
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Those are parenthesis, not brackets. { } <-- These are brackets. Parenthesis are used define methods, and invoke method calls. They are used to differentiate methods from other types of code....
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It's spelled OUYA. Check out these websites for info on your question, this forum isn't the right place to ask this: * [One](http://unityouya.com/) *...
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When you instantiate a gameobject, it will not have the variables you set in the hierarchy. That simply isn't how it works. You'll have to write some code that "spawns" the objects with the correct...
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After poking through NVIDIA's GitHub code I found this: https://github.com/CMZCODE/GamePadSampleUnity/blob/master/ShieldControls/Assets/PadController.cs Looks like the mapping is as follows: X =...
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To answer your first question: No, you cannot pass multiple tower objects to the Instantiate() function, it simply doesn't support that. I highly suggest you [read the documentation on the function][1]...
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Clarify what isn't working, this doesn't make any sense:> I have this code but it doesn't work the way I want to, so he's shutting down without sliding smoothly The first issue I can see is that...
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[Check out this blog][1], there's a tutorial on scripting Splines and Curves. [1]: http://catlikecoding.com/unity/tutorials/
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[Read this thread][1], submit a bug report. [A similar issue was fixed for 5.1][2], this could be the same or similar bug. [1]:...
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Fixed, [see reddit thread for details][1] [1]: https://www.reddit.com/r/Unity3D/comments/4iyvp3/ontriggerenter_called_much_less_often_after_a/
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Resolved! Basically I had two scripts attached to the same gameObject that both subscribed to the same Notification, so each time the NotificationCenter went through the list of things to notify it...
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As of today there's [an active thread][1] where Unity and MS are working together to address Windows Defender reporting "Trojan:Win32/Maltule.C!cl" for Unity builds, on both Win7 and Win10. Please see...
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Getting the same issue building with 5.5.0f3, just like @bererton it only fails occasionally. I tried toggling Development mode, Strip Engine code, still see this error. I then tried building to a new...
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For anyone experiencing this problem with an LG Smartphone (LG G5 for me) : - Connect your device via usb - Close Unity - Grab the universal drivers by LG [here][1] - Do the `adb kill-server` and...
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