Resolved!
Basically I had two scripts attached to the same gameObject that both subscribed to the same Notification, so each time the NotificationCenter went through the list of things to notify it sent each of these two scripts two notifications.
[Details available here.][1]
[1]: https://www.reddit.com/r/Unity3D/comments/4vw9l0/method_runs_twice_but_isnt_called_twice_and_isnt/
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