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Answer by murkantilism

If I understand this correctly, you basically want to "act out" the cut scene in Unity, record the screen, and save it to play later as a real cut scene, correct? If so, there's two ways you can do...

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Answer by murkantilism

Is this script attached to the Player gameObject? Double check to make sure the tags are actually spelled "door" and "door_open".

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Answer by murkantilism

If you *really* want to deter your players from editing the inventory data, you could use an XML database, they are relatively easy to use. Then you can simply encrypt the XML text. Take a look at...

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Static variables aren't *particularly* more or less vulnerable than a non-static variable. If you're think your variables are vulnerable, encrypt them! One way is saving your variables in an XML file...

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Answer by murkantilism

Assuming you mean "What **Unity** license do I need?", Google Play is a market for the Android phone. So in order to develop a Unity app for the Android phone, you will need the Android license. See...

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Answer by murkantilism

Simply use an orthographic camera and rotate it. This question has been asked an answered dozens of times, in much more detail ([there's even...

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Answer by murkantilism

No, Unity Pro does not include a mobile license. Read the [license comparison page more carefully](https://store.unity3d.com/) if it wasn't obvious the first time. Update: 02/19/2014 - Unity...

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Answer by murkantilism

Read this page about [editing animation clips inside Unity](http://docs.unity3d.com/Documentation/Components/AnimationEditorGuide.html).

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Answer by murkantilism

Don't use *new Array()*, try this instead: // Declare an empty array using array literal notation var selectedUnits = []; To access any element in the array, say the sixth element, do:...

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Answer by murkantilism

Have you tried locating the missing folders in Windows Explorer? Are they visible there or still gone? **Solution:** If they are visible in Windows Explorer, just reimport them using "Reimport All...

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Answer by murkantilism

To answer your first question: No, you cannot pass multiple tower objects to the Instantiate() function, it simply doesn't support that. I highly suggest you [read the documentation on the function][1]...

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Answer by murkantilism

Clarify what isn't working, this doesn't make any sense:> I have this code but it doesn't work the way I want to, so he's shutting down without sliding smoothly The first issue I can see is that...

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Answer by murkantilism

[Check out this blog][1], there's a tutorial on scripting Splines and Curves. [1]: http://catlikecoding.com/unity/tutorials/

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Answer by murkantilism

[Read this thread][1], submit a bug report. [A similar issue was fixed for 5.1][2], this could be the same or similar bug. [1]:...

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Answer by murkantilism

Fixed, [see reddit thread for details][1] [1]: https://www.reddit.com/r/Unity3D/comments/4iyvp3/ontriggerenter_called_much_less_often_after_a/

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Answer by murkantilism

Resolved! Basically I had two scripts attached to the same gameObject that both subscribed to the same Notification, so each time the NotificationCenter went through the list of things to notify it...

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Answer by murkantilism

As of today there's [an active thread][1] where Unity and MS are working together to address Windows Defender reporting "Trojan:Win32/Maltule.C!cl" for Unity builds, on both Win7 and Win10. Please see...

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Answer by murkantilism

Getting the same issue building with 5.5.0f3, just like @bererton it only fails occasionally. I tried toggling Development mode, Strip Engine code, still see this error. I then tried building to a new...

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Answer by murkantilism

Static variables aren't *particularly* more or less vulnerable than a non-static variable. If you're think your variables are vulnerable, encrypt them! One way is saving your variables in an XML file...

View Article

Answer by murkantilism

Assuming you mean "What **Unity** license do I need?", Google Play is a market for the Android phone. So in order to develop a Unity app for the Android phone, you will need the Android license. See...

View Article
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